Compiler features discovery and Bison version check.
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project(Monicelli)
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cmake_minimum_required(VERSION 2.8)
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message("== Only a limited set of platforms was tested. We need your help!")
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message("== Report build errors to https://github.com/esseks/monicelli/issues")
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## 1. Compiler sanity check
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try_compile(
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supported_compiler
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/cmake/features.cpp
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COMPILE_DEFINITIONS -std=c++0x
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OUTPUT_VARIABLE features_build_log
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)
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if (checkfeat)
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message(${features_build_log})
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endif()
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if (NOT supported_compiler)
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message(FATAL_ERROR
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"Some C++11 features we need are not implemented by your compiler.\n"
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"Run cmake with -Dcheckfeat=1 to see the exact cause."
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)
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endif()
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## 2. Find Flex and Bison
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find_package(BISON REQUIRED)
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find_package(FLEX REQUIRED)
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find_package(FLEX 2.5 REQUIRED)
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if (BISON_VERSION VERSION_LESS 2.5)
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message(FATAL_ERROR "At least Bison 2.5 is required.")
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elseif(BISON_VERSION VERSION_LESS 3.0)
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message("== Bison 2.5 was found. You have to apply cmake/bison2.patch...")
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endif()
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## 3. Build
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include_directories(
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${CMAKE_CURRENT_BINARY_DIR}
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52
cmake/features.cpp
Normal file
52
cmake/features.cpp
Normal file
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/*
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* Monicelli: an esoteric language compiler
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*
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* Copyright (C) 2014 Stefano Sanfilippo
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Minimum program containing all required C++11 features.
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* If a compiler cannot compile this, then it won't compile Monicelli.
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*/
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#include <memory>
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#include <unordered_set>
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#include <functional>
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#include <vector>
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#include <string>
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enum class Dummy {
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FOO, BAR, BAZ
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};
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class Banana {
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int yep() const noexcept {
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return 0;
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}
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};
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int main() {
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std::unique_ptr<int> foo(new int{0});
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std::vector<int> bar = {1, 2, 3};
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for (int baz: bar) {
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baz += 1;
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}
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char *str = nullptr;
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Banana a;
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Banana b = std::move(a);
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long c = std::stol("100");
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}
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