Monicelli ========= Monicelli is an esoterical programming language based on the so-called "supercazzole" from the movie Amici Miei, a masterpiece of the Italian comedy. There is no way to translate a "supercazzola" to English, so if you don't speak Italian, I'm afraid you won't understand. I'm really sorry for you :) Compilation =========== You will need `bison` version >= 3.0, `flex` >= 2.5 and any C++11 compiler. A makefile is provided and will compile the `mcc` executable. Compiling the executable is a matter of: make A patch is provided for compatibility with Bison 2.5. If you can't really upgrade to Bison 3.0, and I strongly recommend that, you can always compile with: make bison2 However, note that this is not supported and might be removed in a future release. There are some other targets, which are of interest only for developers. Usage ===== `mcc` is a source to source compiler, which reads Monicelli and outputs a subset of C++. For those of you who want to get to the code ASAP, the `examples/` folder contains a set of programs covering most of the features of the language. A good wat to learn on the field is comparing the resulting C++ with the input. Well, mostly with the beautified version of the input, `*.beauty.mc`. The compiler reads from standard input and print result to standard output. $ ./mcc < examples/primes.mc > primes.cpp $ c++ primes.cpp -o primes $ ./primes Language overview ================= The original specification can be found in `Specification.txt`, which unfortunately is not complete. This project is an ongoing effort to implement it, which means filling gaps and ambiguities. This file only documents usable features of the language. Statements have no terminator, i.e. no semicolon `;` or the like. A single statement can be split across multiple lines and multiple statements can be grouped on the same line. However, keywords consisting of multiple space-separed words **cannot** be split on multiple lines. A comma might be inserted after each statement, if it fits the sentence ;) Main ---- The entry point of the program (the "main") is identified by the phrase: Lei ha clacsonato which marks the beginning of the _supercazzola_ (i.e. of the program). A value can be returned by using the the following statement: vaffanzum ! optionally, no value might be returned with: vaffanzum! Expressions ----------- The usual operators are given, but spelled as words to best fit in sentences. They are directly mapped on usual operators as follows: | Form | Maps to | |----------------------|---------| | più | `+` | | meno | `-` | | per | `*` | | diviso | `/` | | maggiore di | `>` | | minore di | `<` | | maggiore uguale a/di | `>=` | | minore uguale a/di | `<=` | So `2 più 4` means `2 + 4`. ###Binary shift Binary shift operators have a slighly different syntax: con scappellamento a per which is equivalent to `what >> bits` or `what << bits`, depending on the direction, which is specified as follows: | Phrase | Direction | |----------|-----------| | destra | right | | sinistra | left | as you might have noticed, those are simply the translation in Italian of "left" and "right". For instance: antani con scappellamento a sinistra per 2 maps to `antani << 2`. It goes without saying, other expression can be used instead of numbers. Also, The usual precedence rules apply. **Braces are not implemented**. Variables --------- A variable name can contain numbers, upper and lower case character and must not start with a number (the usual rules, that's it). A variable might be prefixed with an article to fit a sentence. The compiler does not check concordance with the following name, but accepts any article of the Italian language: `il`, `lo`, `la`, `i`, `gli`, `le`, `un`, `una` `dei`, `l'`, `un'`. For instance, `cappello` and `il cappello` refer to the same variable. Consequently, the articles above cannot be used as variable names. ###Assignment A value can be assigned to a variable with the following statement: come fosse the alternate spelling `come se fosse` can be used as well. ###Declaration Variables can be declared in any scope. There are 5 variable types, which are directly mapped on C++/C99 types as follows: | Type name | Mapped C type | |-----------|---------------| | Necchi | `int` | | Mascetti | `char` | | Perozzi | `float` | | Melandri | `bool` | | Sassaroli | `double` | A variable is declared with the following statement: voglio , an initialization value can be provided: voglio , come se fosse for instance: voglio antani, Necchi come se fosse 4 declares a variables called `antani` of type `Necchi` (`int`) and initializes it to 4. Input/Output ------------ Variables and expressions can be printed with the statement: a posterdati Conversely, a variable might be read from input using: mi porga Loop ---- There is only one loop construct, equivalent to a C `do {} while();`, which is defined as follows: stuzzica e brematura anche, se For example: voglio antani, Necchi come se fosse 10 stuzzica: antani come fosse antani meno 1 e brematura anche, se antani maggiore di 0 maps to: int antani = 10; do { antani = antani - 1; } while (antani > 0); Branch ------ The branch construct encompasses both the features of an `if` and a `switch`. The best way to explain it is by comparing its various forms to the corresponding C translation. This is the general form: che cos'è ? : o magari : o tarapia tapioco: e velocità di esecuzione where `` might be either a value or a semi-expression, that is an operator followed by any expression. For instance: che cos'è il genio? intuizione: genio come se fosse genio meno 1 intuizione diviso 2: genio come se fosse genio più 1 maggiore di mobiletto per due: genio come se fosse genio per 2 o tarapia tapioco: genio come se fosse 2 e velocità di esecuzione maps to: if (genio == intuizione) { genio = genio - 1; } else if (genio == (intuizione / 2)) { genio = genio + 1; } else if (genio > (mobiletto * 2)) { genio = genio * 2; } else { genio = 2; } The statement can emulate an `if () {} else {}`: che cos'è il genio? maggiore di mobiletto: genio come se fosse 2 o tarapia tapioco: genio come se fosse 0 e velocità di esecuzione Placing multiple `o :` block is similar to a chain of `else if` in C. The `o tarapia tapioco` block can be omitted: che cos'è il genio? maggiore di mobiletto: genio come se fosse 2 e velocità di esecuzione Finally, here is the equivalent of a `switch () {}`: che cos'è il genio? 1: genio come se fosse 2 o 2: genio come se fosse 7 o tarapia tapioco: genio come se fosse 9 e velocità di esecuzione where the `o tarapia tapioco` part is like the `default` block. Functions --------- _Coming in a few releases..._. We can already parse and emit them, although there are some ambiguities yet to be solved in the specification. Exceptions ---------- The program might be aborted immediately with the statement: avvertite don ulrico there are no arguments. Assertions ---------- An assertion block will evaluate its expression and trigger an error message if it is found to be 0 (logical false). An assertion is stated as: ho visto ! Comments -------- Any character after `bituma` is ignored until a line break is encountered. For instance: antani come se fossee 4 bituma lorem ipsum Comments are useful to fill the "supercazzola" and make it more readable, since any word (including reserved words) can be inserted into it. ###Meta comments In addition to line comments, there are meta comments. A meta comment starts with an hash sign `#` and continues until a line break is encountered, as an ordinary comment. They have a different graphical symbol, which can be immediately spotted inside a long "supercazzola". Also, ordinary comments can and should be used in an improper way to fill the sentence, meta comments provide a mechanism for distiguishing "real" comments. In addition to that, meta comments are printed to `stderr` during compilation.