Monicelli ========= Monicelli is an esoterical programming language based on the so-called "supercazzole" from the movie Amici Miei, a masterpiece of the Italian comedy. There is no way to translate a "supercazzola" to English, so if you don't speak Italian, I'm afraid you won't understand. I'm really sorry for you :) Compilation =========== You will need `bison` version >= 3.0, `flex` >= 2.5 and any C++11 compiler. A makefile is provided and will compile the `mcc` executable. Compiling the executable is a matter of: make A patch is provided for compatibility with Bison 2.5. If you can't really upgrade to Bison 3.0, and I strongly recommend that, you can always compile with: make bison2 However, note that this is not supported and might be removed in a future release. There are some other targets, which are of interest only for developers. Usage ===== `mcc` is a source to source compiler, which reads Monicelli and outputs a subset of C++. For those of you who want to get to the code ASAP, the `examples/` folder contains a set of programs covering most of the features of the language. A good wat to learn on the field is comparing the resulting C++ with the input. Well, mostly with the beautified version of the input, `*.beauty.mc`. The compiler reads from standard input and print result to standard output. $ ./mcc < examples/primes.mc > primes.cpp $ c++ primes.cpp -o primes $ ./primes Language overview ================= The original specification can be found in `Specification.txt`, and was initially conceived by my colleagues and dear friends Alessandro Barenghi, Michele Tartara and Nicola Vitucci, to whom goes my gratitude. Unfortunately, their proposal was meant to be a joke and is not complete. This project is an ongoing effort to produce a rigorous specification for the language and implement a compiler, which implies filling gaps and ambiguities with sensible choices. Statements have no terminator, i.e. no semicolon `;` or the like. A single statement can be split across multiple lines and multiple statements can be grouped on the same line. However, keywords consisting of multiple space-separed words **cannot** be split on multiple lines. A comma might be inserted after each statement, if it fits the sentence ;) Accented letters can be replaced by the non-accented letter followed by a backtick `` ` ``, although the use of the correct Italian spelling is strongly encouraged for maximizing the antani effect. Main ---- The entry point of the program (the "main") is identified by the phrase: Lei ha clacsonato which marks the beginning of the _supercazzola_ (i.e. of the program). A value can be returned by using the the following statement: vaffanzum ! optionally, no value might be returned with: vaffanzum! Expressions ----------- The usual operators are given, but spelled as words to best fit in sentences. They are directly mapped on usual operators as follows: | Form | Maps to | |----------------------|---------| | più | `+` | | meno | `-` | | per | `*` | | diviso | `/` | | maggiore di | `>` | | minore di | `<` | | maggiore uguale a/di | `>=` | | minore uguale a/di | `<=` | So `2 più 4` means `2 + 4`. ###Binary shift Binary shift operators have a slighly different syntax: con scappellamento a per which is equivalent to `what >> bits` or `what << bits`, depending on the direction, which is specified as follows: | Phrase | Direction | |----------|-----------| | destra | right | | sinistra | left | as you might have noticed, those are simply the translation in Italian of "left" and "right". For instance: antani con scappellamento a sinistra per 2 maps to `antani << 2`. It goes without saying, other expression can be used instead of numbers. Also, the usual precedence rules apply. **Braces are not implemented**. Variables --------- A variable name can contain numbers, upper and lower case character and must not start with a number (the usual rules, that's it). A variable might be prefixed with an article to fit a sentence. The compiler does not check concordance with the following name, but accepts any article of the Italian language: `il`, `lo`, `la`, `i`, `gli`, `le`, `un`, `una` `dei`, `delle`, `l'`, `un'`. For instance, `cappello` and `il cappello` refer to the same variable. Consequently, the articles above cannot be used as variable names. ###Assignment A value can be assigned to a variable with the following statement: come fosse the alternate spelling `come se fosse` can be used as well. ###Declaration Variables can be declared in any scope. There are 5 variable types, which are directly mapped on C++/C99 types as follows: | Type name | Mapped C type | |-----------|---------------| | Necchi | `int` | | Mascetti | `char` | | Perozzi | `float` | | Melandri | `bool` | | Sassaroli | `double` | A variable is declared with the following statement: voglio , an initialization value can be provided: voglio , come se fosse for instance: voglio antani, Necchi come se fosse 4 declares a variables called `antani` of type `Necchi` (`int`) and initializes it to 4. Input/Output ------------ Variables and expressions can be printed with the statement: a posterdati Conversely, a variable might be read from input using: mi porga Loop ---- There is only one loop construct, equivalent to a C `do {} while();`, which is defined as follows: stuzzica e brematura anche, se For example: voglio antani, Necchi come se fosse 10 stuzzica antani come fosse antani meno 1 e brematura anche, se antani maggiore di 0 maps to: int antani = 10; do { antani = antani - 1; } while (antani > 0); `brematura` might be replaced by its alternate form `prematura` Branch ------ The branch construct encompasses both the features of an `if` and a `switch`. The best way to explain it is by comparing its various forms to the corresponding C translation. This is the general form: che cos'è ? : o magari : o tarapia tapioco: e velocità di esecuzione where `` might be either a value or a semi-expression, that is an operator followed by any expression. For instance: che cos'è il genio? intuizione: genio come se fosse genio meno 1 o magari intuizione diviso 2: genio come se fosse genio più 1 o magari maggiore di mobiletto per due: genio come se fosse genio per 2 o tarapia tapioco: genio come se fosse 2 e velocità di esecuzione maps to: if (genio == intuizione) { genio = genio - 1; } else if (genio == (intuizione / 2)) { genio = genio + 1; } else if (genio > (mobiletto * 2)) { genio = genio * 2; } else { genio = 2; } The statement can emulate an `if () {} else {}`: che cos'è il genio? maggiore di mobiletto: genio come se fosse 2 o tarapia tapioco: genio come se fosse 0 e velocità di esecuzione Placing multiple `o :` block is similar to a chain of `else if` in C. The `o tarapia tapioco` block can be omitted: che cos'è il genio? maggiore di mobiletto: genio come se fosse 2 e velocità di esecuzione Finally, here is the equivalent of a `switch () {}`: che cos'è il genio? 1: genio come se fosse 2 o magari 2: genio come se fosse 7 o tarapia tapioco: genio come se fosse 9 e velocità di esecuzione where the `o tarapia tapioco` part is like the `default` block. Functions --------- **Note**: the alternate spelling `supercazzora` might be used in place of `supercazzola` wherever the latter appears. ###Declaration A function is declared with the `blinda la supercazzola` statement: blinda la supercazzola [] [con [, ...]] o scherziamo? Where `` can be omitted for a void function. For instance: blinda la supercazzola Necchi antanizzata con alfio Mascetti o scherziamo? vaffanzum alfio meno 2! is a function of type `Necchi`, taking one argument of type `Mascetti`. Multiple arguments must be comma-separed, like in: blinda la supercazzola Necchi antanizzata con alfio Mascetti, barilotto Necchi o scherziamo? vaffanzum alfio meno 2! which is a function of type `Necchi`, taking two arguments of type `Mascetti` and `Necchi`. It maps to: int antanizzata(char alfio, int barilotto) { return alfio - 2; } Finally, this: blinda la supercazzola antanizzata o scherziamo? vaffanzum! is a `void` function taking no arguments and becomes: void antanizzata() { return; } Functions cannot be nested and can be declared before or after the main in any order. `mcc` will not check that a return statement is always reachable inside a non-void function. Failing to return a value leads to undefined behaviour. ###Invocation A function is called with the `brematurata la supercazzola` statement: brematurata la supercazzola [con [, ...] o scherziamo? Functions might be called inside expressions. For instance, this: antani come se fosse brematurata la supercazzola alfio con barilotto diviso 3 o scherziamo? per 2 maps to: antani = alfio(barilotto / 3) * 2; Exceptions ---------- The program might be aborted immediately with the statement: avvertite don ulrico there are no arguments. Assertions ---------- An assertion block will evaluate its expression and trigger an error message if it is found to be 0 (logical false). An assertion is stated as: ho visto ! Comments -------- Any character after `bituma` is ignored until a line break is encountered. For instance, in: antani come se fosse 4 bituma, scusi, noi siamo in quattro `, scusi, noi siamo in quattro` is ignored. Comments are useful to fill the "supercazzola" and make it more readable, since any word (including reserved words) can be inserted into it. ###Meta comments In addition to line comments, there are meta comments. A meta comment starts with an hash sign `#` and continues until a line break is encountered, as an ordinary comment. They have a different graphical symbol, which can be immediately spotted inside a long "supercazzola". Also, ordinary comments can and should be used in an improper way to fill the sentence, meta comments provide a mechanism for distiguishing "real" comments. In addition to that, meta comments are printed to `stderr` during compilation.